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Language/OS - Multiplatform Resource Library
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LANGUAGE OS.iso
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escalant
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escala21.lha
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escalante2.1
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ETRC
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1993-07-15
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*.System.DynPath: .:/home/riker/tony/et3a/dynmod
*.System.Debug(Bool): FALSE
*.System.MemStat: 0
#Added this to control the display of instance stats
*.System.InstStat: 0
*.System.MemStat.size(Num): -1
*.System.MemStat.cnt(Num): -1
*.System.IgnoreLevel(Num): 1000
*.System.AbortLevel(Num): 2000
*.WindowSystem.DoubleBuffer(Bool): ON
*.WindowSystem.MaxDepth(Num): 32
*.WindowSystem.GreyScale(Bool): ON
*.WindowSystem.HighlightColor(RGBColor): 2 0 255 255 0 0
*.WindowSystem.WindowHighlightColor(RGBColor): 2 0 168 168 168 0
*.WindowSystem.WindowBackgroundColor(RGBColor): 2 0 219 219 219 0
#*.WindowSystem.WindowBackgroundColor(RGBColor): 2 0 192 192 192 0
*.WindowSystem.Motif(Bool): 1
*.WindowSystem.Gamma: 1600
*.IAC.Debug(Bool): TRUE
*.Font.Size(Num): 10
*.Font.Sys(Font): Helvetica
*.Font.Appl(Font): Helvetica
*.Font.Fixed(Font): Courier
*.Printer.PageSize(Point): { 570 780 }
*.Printer.Default: PostScript
*.PRINTER: srl
*.TextView.CaretColor(RGBColor): 2 0 255 0 0 0
*.TextView.DragAndDrop(Bool): NO
*.RTF.ShowIgnorePrompt(Bool): NO
*.CodeText.UseStyles(Bool): YES
*.ShellText.UseStyles(Bool): YES
*.CodeText.DeclarationSizeIncrement(Num): 2
*.CodeText.TabPos(Num): 8
*.CodeText.AutoIndent(Bool): YES
*.CodeText.WordWrap(Bool): FALSE
*.Slider.ThumbInk(Ink):
*.Slider.Ink(Ink):
*.ProgEnv.UseMapFiles(Bool): YES
*.ProgEnv.SrcPath: .:/home/riker/tony/et3a/src
*.Application.DebugButtonInAlert(Bool): YES
*.Document.MakeBackup(Bool): NO
*.Document.Position(Point): { 150 100 }
##How many undos are allowed. This tends to
##crash at higher undo levels for some reason.
*.Document.UndoLevel(Num): 1
*.Browser.FastIcons(Bool): YES
*.Browser.Panes(Num): 3
etgdb.Debugger: gdb
etgdb.DebuggerExec: gdb
etgdb.DebuggerVersion: 4.6
etgdb.DebuggerPrompt: (gdb)
etgdb.AddETSupport(Bool): YES
etgdb.StripEtPrefix(Bool): YES
etgdb.UseWordWrapForText(Bool): YES
write.linkpath: .:demodata/RTF
write.followShowsNew: YES
##Escalante specific things
##Do we use relation attribute maps
*.Escalante.DoFromTlAttrMap(Bool): TRUE
*.Escalante.DoFromHdAttrMap(Bool): TRUE
*.Escalante.DoFromRelAttrMap(Bool): TRUE
##Where else (other than ESCALANTE_DIR/images) can we look for bitmaps
*.Escalante.ImagePath: images
##Is an extra view created in each window that displays
##the top view scaled down
*.EscalanteDocument.MakeObserver(Bool): NO
*.EscalanteDocument.MakeSeparateObserver(Bool): NO
## divide by 100
*.ObserverView.ZoomFactor(Num): 40
## Can a view respond directly to key commands
*.EscalanteView.DoKeyCommands(Bool): YES
## If so here are the mappings
## "d" -> DELETE_ELEMENT
## "D" -> DELETE_RELATION
## ">" -> Zoom in
## "<" -> Zoom out
## "=" -> Zoom reset
## "s" -> Save
## "q" -> Quit
##Do we have constant feedback when drawing edges
*.EscalanteView.RubberBand(Bool): YES
##Do we use an inked background for the view
*.EscalanteView.DoBGColor(Bool): NO
##If so then how much grey
*.EscalanteView.BGColor(Num): 99
##Is the name of an object shown in the palette, or just the bitmap.
*.EscalanteView.DrawNameInPalette(Bool): YES
##Is the bitmap of an object shown in the palette, or just the name.
*.EscalanteView.DrawBitmapInPalette(Bool): YES
##How big is the bitmap in the palette
*.EscalanteView.PaletteItemSizeX(Num): 20
*.EscalanteView.PaletteItemSizeY(Num): 20
##How much gap in the palette list
*.EscalanteView.PaletteGap(Num): 1
##How much spacing between the edge of the palette and the palette
*.EscalanteView.PaletteSpaceLeft(Num): 2
##How much spacing between the palette and the view
*.EscalanteView.PaletteSpaceRight(Num): 2
##How much spacing at the top
*.EscalanteView.TopGap(Num): 5
##How much spacing at the bottom
*.EscalanteView.BottomGap(Num): 5
##Do we put a delete or copy button in the palette?
*.EscalanteView.MakeDeleteButton(Bool): NO
*.EscalanteView.MakeCopyButton(Bool): NO
# How may rowsXcols are there in the palette. One of these should be 0.
# 0 implies variable number
*.EscalanteView.PaletteRows(Num): 0
*.EscalanteView.PaletteCols(Num): 1
##If number of items in palette greater than threshold then use rowsXcols
*.EscalanteView.PaletteThreshold(Num): 0
##Where is the palette 0 - left, 1 -top, 2- right, 3 - bottom
*.EscalanteView.PaletteOrientation(Num): 0
# How may rowsXcols are there in the separate palette. One of
##these should be 0. 0 implies variable number
*.PaletteDocument.PaletteRows(Num): 0
*.PaletteDocument.PaletteCols(Num): 2
##Where is the palette 0 - left, 1 -top, 2- right, 3 - bottom
##(e.g. 0,2 --> Vertical, 1,3 --> horizontal
*.PaletteDocument.PaletteOrientation(Num): 0
##Do we try to make the rowsXcols square
*.PaletteDocument.MakeSquare(Bool): YES
##Where are the scroll bars for the view's canvas?
*.EscalanteView.ScrollRight(Bool): YES
*.EscalanteView.ScrollLeft(Bool): NO
*.EscalanteView.ScrollUp(Bool): NO
*.EscalanteView.ScrollDown(Bool): YES
##Is the palette shown inside a scroller.
*.EscalanteView.DoPaletteScroller(Bool): YES
##Are scrollbars used in the palette.
##If not, one can still scroll with just the mouse
*.EscalanteView.DoPaletteScrollBar(Bool): NO
##Do we make the palette in a separate window
*.EscalanteView.MakeSeparatePalette(Bool): NO
##Do we make a palette in the view
*.EscalanteView.MakePalette(Num): 1
##Ring bell when signalling an error
*.EscalanteView.DoBell(Num): 1
##Minimum size of the view
*.EscalanteView.ViewSizeY(Num): 10
*.EscalanteView.ViewSizeX(Num): 10
##Are the mode and error fields shown on the top
*.EscalanteView.MakeTop(Bool): YES
##Are the mode and error fields shown on the bottom
*.EscalanteView.MakeBottom(Bool): NO
##Do we make a menu bar
*.EscalanteDocument.MakeMenuBar(Bool): YES
##What menus are made
*.EscalanteDocument.MakeFileMenu(Bool): YES
*.EscalanteDocument.MakeHelpMenu(Bool): YES
*.EscalanteDocument.MakeViewMenu(Bool): YES
*.EscalanteDocument.MakeDeleteMenu(Bool): YES
*.EscalanteDocument.MakePickMenu(Bool): YES
*.EscalanteDocument.MakeEditMenu(Bool): YES
*.EscalanteView.PickMenuInEditMenu(Bool): YES
*.EscalanteView.DeleteMenuInEditMenu(Bool): NO
*.EscalanteView.MakeFlagMenu(Bool): YES
*.EscalanteView.MakeDepMenu(Bool): YES
##What is the precision when picking elements on the screen
*.EscalanteView.Gravity(Num): 40
##What size grid in a view
*.EscalanteView.GridSizeX(Num): 20
*.EscalanteView.GridSizeY(Num): 20
*.EscalanteView.NoRepeatAdd(Bool): YES
##What is the name of the generated editor template files spat out by GrandView
*.GrandView.TargetName: MyTest
##
##These entries are for the Party demo
##
# 1-> regular party, 2 - > racial party
*.Party.Type(Num): 2
##How close does something have to be to be affected
*.Party.Threshold(Num): 1000
##Do we move each element individually or all as a group
*.Party.GradualMove(Bool): FALSE
##
##How much do members of each race like/dislike each other
##
##1 - flintstones, 2 - disneys, 3 garfields
##
*.Racial.1to1(Num): 100
*.Racial.1to2(Num): -100
*.Racial.1to3(Num): -100
*.Racial.2to1(Num): 100
*.Racial.2to2(Num): -100
*.Racial.2to3(Num): -100
*.Racial.3to1(Num): 100
*.Racial.3to2(Num): 0
*.Racial.3to3(Num): 0
##
##How much does a drop of water lose on a phase change
##
*.WaterWorks.PhaseChangeLoss(Num): 0
##
##Can a pipe have more than its capacity
*.WaterWorks.CapacityMatters(Bool): TRUE
##
##How much does a drop lose every clock tick
##
*.WaterWorks.EvaporationLoss(Num): 0
##0 -> killer always moves straight down, else
##if rand()%randomness == 0 go left
##if rand()%randomness == 1 go right
##else go down
*.Blocks.Randomness(Num): 0
##does a bullet leave a trail
*.Guns.DoTrails(Bool): TRUE
##Gravity factors
*.Guns.AX(Num): 0
*.Guns.AY(Num): 10
## How far do we go until we stop
*.Guns.YLimit(Num): 2000
*.Guns.XLimit(Num): 2000
*.Guns.CalculationsPerSecond(Num): 1